Wednesday, August 27, 2014

Moderate Video Game Engagement Through Staten Island Pediatrics

By Jennifer Marie Anderson


For many parents, video games are seen as less than attractive in terms of social growth. Many children play these games for several hours in a day and while this can be a problem, more moderate amounts of playtime may actually have their own sets of benefits. For those who are curious as to what these entails, those who work in the realm of Staten Island pediatrics will be able to offer tremendous insight. It's time to give this particular interest another look.

The benefits associated with gaming isn't exactly a new talking point and authorities like GPM Pediatrics can say the same. Keep in mind that, in the past, gaming has been linked to heightened hand-to-eye coordination as well as greater reading skills, depending on the types of games being played. These games aren't just toys; they can serve as escapes into digital worlds where children and adults will be able to enjoy themselves. Just as importantly - and specialists in Staten Island pediatrics - they may be able to learn something along the way.

A report was posted on PBS and it went into detail about moderate video game playing done by those between 10 and 15 years of age. Keep in mind that if children take it upon themselves to play an hour or less each and every day, improvements can be seen in both quality of life as well as social and psychological improvement. The article also mentioned that fewer "externalizing and internalizing problems" were seen. To put it simply, this story placed a positive light on the subject of gaming.

Even though video games can be helpful, the truth of the matter is that they have a tendency to be abused when care isn't taken. The article stated that if a child was to play more than three hours every single day, decreases in social growth and activity may be observed. It goes without saying that no child should be positioned in front of a TV screen, day after a day, with a controller in his or her hands. Growth, to a greater degree, must be done in the outside world amongst real people; video games can only aid the process.

It goes without saying that gaming should be regulated so that it isn't done excessively from day to day. Even still, there are benefits to consider if this is modified to only where an hour or so is allocated for each day. When this is done, parents will not have to stress about their children becoming too obsessive and children will be able to possibly grow on various mental fronts. Hopefully this study is viewed as another example of gaming being done to help children as opposed to hinder them.




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